[Abstract] In the past few decades, both game developers and game console manufacturers have tried to provide players with different game experiences through creative peripherals.
Eskimo For some games, the normal handle may not be the most suitable control method. In the past few decades, game developers and game console manufacturers have tried to provide players with different game experiences through creative peripherals.
During this process, we did see some very interesting products, such as Guitar Hero. However, there are some peripherals that have failed for various reasons. In this article, we will inventory 11 of the most bizarre gaming peripherals.
Sega Dreamcast Fishing Rod
Whether you believe it or not, this pair of fishing rods is neither the first nor the last to be specifically designed for fishing games. It is a peripheral created by Sega for Dreamcast consoles and released along with the game Sega Bass Fishing.
In the end, this pair of fishing rods is only compatible with 6 fishing games. But for some strange reason, it can also be used in games such as "Virtual Tennis" and "Soul".
Virtual Boy
The Virtual Boy is Nintendo's first attempt at virtual reality technology, but it seems that the time is 20 years earlier. At the time, this peripheral was a disaster from beginning to end.
The development of this device took 4 years, but at that time, the 3D LED technology it used was not only considered harmful to health, but also the production cost was quite high. When Nintendo became aware of the problem, it changed most of its R&D funds to the R&D of Nintendo 64.
As a result, the rushed release of the Virtual Boy in 1995 was not only a bad comment, but also brought a lot of economic losses to Nintendo.
NES ROB
ROB is a peripheral that Nintendo released for NES in 1985. In response to the 1983 United States game industry slump, Nintendo hopes to persuade consumers that the NES is a toy rather than a game console. However, since only two games are supported and players do not like to have a robot next to them when playing games, the life of ROB is not particularly long.
Although ROB's popularity was not high, it subsequently appeared in Nintendo's other games as a controllable character, including Mario Racing DS and Nintendo Star Fight X.
Biochemical crisis saw
When you went to a friend's house and found out that he saw a blood-sawn electric saw on his coffee table, wasn't the scene a little oozing?
This saw was developed for PlayStation 2 and GameCube version of "Resident Evil 4". Although it is full of creativity, its ergonomic design is extremely bad. But if you're a loyal fan of the Resident Evil series, then it's a good collection - this chain saw is still available in Amazon, but the price of 69.99 pounds (about 588 yuan) is also a bit scary.
NES Power Glove
From the exterior, Nintendo's peripherals released for the NES in 1989 were a bit like the Pip-Boy of the "Radiation" series, but the similarities between the two were limited to this.
Power Glove, equipped with motion and finger-bending sensors, should have led the wave of gesture control games, but it eventually became a demonstration of how to make a bad peripheral. It only supports 2 games, the tracking accuracy is worrying, and left-handed players are completely unable to use it.
Thanks to Nintendo's successful marketing, Power Glove has sold 100,000 units in North America. But after people discovered its poor quality, unscrupulous criticism also followed.
Wii Bowling
Remember that there were Wii users complaining that the handle had accidentally removed their own television reports, but it was not at that time that he was using this peripheral.
It can be seen that this bowling designed for the Wii has a deep sense of tastelessness. In use, you need to put the Wii handle inside it and use it like you would normally do it. Of course, you should never really throw it out. Thankfully, it is not an official peripheral to Nintendo.
Samba De Amigo sand ball
Music games have been around for a while. Although players today are already familiar with plastic guitars and microphones, many years ago, Sega had developed such a sand ball for the game "Samba De Amigo" on its own Dreamcast platform. It can even really make a sound.
NES LaserScope
LaserScope is a NES authorized peripheral developed by Konami for the game "Laser Invasion", but it is also compatible with any game that supports NES light gun.
This peripheral is basically a head-mounted laser transmitter that shoots enemies in the game after the player shouts "fire." Although it looks very sci-fi, but the player's evaluation of it may not be very good. Some players have indicated that the quality of their microphone is very bad, or that nothing can be heard at all, or that any sound can trigger.
Hori Katana
The kind of peripherals that people want to display rather than actually use are rare, but the Hori Katana designed for the PlayStation 2 is one of them. It is the official peripheral of Capcom's "Ghost Warrior 3" tying. The built-in motion capture function allows the player to control the game character and cut the enemy by wielding a knife.
Since the body is close to one meter, Holi and the full button of the PlayStation controller are added. When the player wields a knife, they can also use the buttons to control the game.
GameCube Big Diamond Tambourine
Nintendo's big diamond tambourine is no different from other music game peripherals. Although it is only compatible with 4 games, its popularity among players is actually not low. Unfortunately, this tambourine only supports the GameCube platform. In the Wii, its functionality has also been replaced by motion-sensing controllers.
Source: TechRadar
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