VR Space Games Homebound to Steam in October

"Homebound" is about to be released. Here is a review of this game by the author of this article.

Homebound game interface

This new VR experience game is called Homebound. The game is created by an experienced 3D artist, who will be placed in a worn, emergency landing ship. Some of these shocking scenes are the best VR game screens I have ever seen.

There is no doubt that a large proportion of our readers have had a perfect VR experience across the Earth's atmosphere into the vast and unblemished universe in other games. But suppose that this game also allows players to board a virtual, worn-out spaceship and fly back through the atmosphere, eventually crashing into the ground to undoubtedly end. In this way, did you mention your interest all of a sudden?

Spacecraft internal picture

Let's go deeper behind Homebound. Weik Öhman, a 3D artist with nine years of game industry experience and the only developer of "Homebound," called the game "an extraordinary VR experience." Homebound is a VR game created on Unreal Engine 4 that allows the player to go through a series of emergencies, where the player flees from a small space station that is unknown for any reason. What the player has to do is to survive a series of set creepy events.

Homebound's built-in plot is very stressful

The shocking detail of Homecoming's visual effects is that, in addition to some of the superb lighting, there is still a lot of product design and polishing, which all seem to far exceed what one can do. Öhman works for the Swedish company Quixel. He claims to be an important figure in the field of computer graphics tools and has served companies such as Tesla, ILM and NASA.

We asked Öhman what inspired him to present such a huge game, Öhman said. “I’ve always been an avid science fiction fan. I’ve also been closely watching the dynamics of SpaceX. I designed this The original intention of the game was to create a SpaceX-style space environment similar to the prototype of the Dragon V2 spacecraft."

Regarding why Epic's Unreal Engine 4 was chosen, Öhman said: “In creating these environments, I constantly imagined all these cool situations that may occur in the environment, so I began to investigate how UE4’s Blueprints system will implement these ideas. I've never used Blueprints or written scripts before, so these are new to me. These happen before and after Unreal Engine 4 gets better VR support. I think I should also try to develop VR. These games seem to have happened naturally, after all, UE4's development environment is awesome and there are many cool materials. In this process there are many first time, I also learned a lot, but I was still UE4's easy learning shocked."

The picture of Homebound is shocking

The game will support both HTC Vive's spatial orientation and Oculus Rift's gamepad, and this game has passed the "Steam green light plan" and will be available on the Steam platform on October 1st.

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