Look at the Virtual Reality of the 1990s to Relive Nintendo's Headwear History

[PConline News] With the development of science and technology, children's toys have changed from mud and water guns at that time to high-tech toys such as iPods and iPads. Now, after many 00s, they may not have seen a bully game machine. It was the end of the 20th century. The 10 years are considered the golden age of video games. During this period of time, many games have brought new things to players. Computer games and even derived virtual reality technologies can be used as the industry's symbol of an era that has gradually become stable and has entered a period of rapid development. It can be argued without a doubt that the 90s was a boom in video games.

The small game of contact, it is the happiest time of most childhood after 80, because you can hold your own box of five-inch disk or 3-inch disk game, after school to play happily. The swords and shadows in the game were all remembered in tears. Now miss the original classic game, after all, when the brain hole opened, and different from ordinary people's imagination and hard sweat changed the world.

Once upon a time, playing a game console in China was a super extravagant thing. In the 1980s, no Chinese family with a "red and white machine" usually dared to underestimate it. Because at that time, the starting price of the Nintendo FC (small bully and other cottages had not yet come out) was usually RMB 2,000 or more, and at that time our material life was not so great and rich, the average family monthly income is only a few hundred, can afford FC's All are well-off families. And put it now? Let everyone look at the virtual reality of the 1990s and relive Nintendo's history of wearing it.

Since Microsoft and Sony have released Xbox One and PlayStation 4, the two platforms have ushered in a variety of exclusive works. However, compared to Sony's limelight even more. As the time coincides with the 20th anniversary of the PlayStation, this PlayStation Experience (PSX) is also very lively. In fact, as early as 20 years ago, in 1995, Nintendo brought Virtual Boy, a virtual reality home console.

On July 21, 1995, Virtual Boy went public in Japan and landed in the North American market one month later. Due to hurried marketing and poor game experience, Virtual Boy is clearly not a successful Nintendo console. Obviously, however, it represents the first bold attempt in virtual reality technology in the consumer field, and it also gives Nintendo's forward-looking admiration. So, what is this rare 90s virtual reality gaming machine in the last century? Let's review it together.

The Virtual Boy is Nintendo's first 32-bit console equipped with a 32-bit processor, the NEC V810, clocked at 20MHz, and integrated with high-performance graphics, at least at the time was very advanced. Unlike the Nintendo or other manufacturers' gaming consoles, the Virtual Boy uses a head-mounted display design with two 384*224 resolution red LED monochrome displays that support 128-level contrast black and red displays.

Obviously, this design is very forward-looking. Basically, current advanced virtual reality head-mounted displays are based on this, but they are equipped with more advanced screens.

So, how about the Virtual Boy's game screen? As shown in the figure above, the screen is only black and red, but it can show different depths to represent different levels. Since it has two screens to imitate the perspective of the human eye, even if the game screen is 2D at the time, it can also form a certain 3D effect by adjusting the viewing angle.

A successful home game console requires a lot of game resources to be successful. In the U.S. market, there were a total of 22 games on sale, and this figure is clearly not as successful. In addition, a problem is: not too many games really get the Virtual Boy essence, namely the virtual reality of the game experience, basically only "Teleroboxer" and "Red Alert" two, while other games are basically still traditional 2D landscape Pass style, new meaning.

In the Japanese market, the Virtual Boy went offline only after being listed for 5 months, and the US market only lasted for less than a year. Why did Virtual Boy fail? Obviously there is a huge relationship with the immaturity of virtual reality technology. First of all, the Virtual Boy's design is not a completely portable headset. You will find it directly underneath and needs to be placed on a desk. Second, Nintendo's virtual reality technology is obviously inexperienced, and many users have experienced significant vertigo and even headaches after use. This is clearly not a pleasant gaming experience. In addition, the Virtual Boy is also extremely expensive, and the price of $180 was not really competitive at the time, especially in the case of poor gaming experience.

In the end, Virtual Boy sold less than one million units worldwide. This is a very bad result. Nintendo has to stop trying in the field of virtual reality. 20 years have passed, we have already seen the Sony PS VR, Oculus Rift these equipped with advanced technology virtual reality devices, virtual reality is also expected to really enter the consumer sector, 2016 is clearly worth the wait.

Although children all think that those game consoles are completely inferior to contemporary ones, they can’t compare with current ones, but there are still those older children after 80 years who will stand up and point out that if there is no Nintendo, there will be no current one. Big novelty and funny games, because technology is a step-by-step development, and although the current game console is more advanced than the past, the happiness brought by the past Nintendo game consoles is definitely not less than the joy that the iPad brings to the children nowadays. Perhaps it is technology. The development can only make people's lives more convenient, more colorful, and true happiness is not what technology can bring.

After the review of this issue, the 90's came from a sense of sight. At that time, the communications network and the Apple Watch were all objects of extraterrestrial origin. Students did not have a tablet computer but wrote neatly on a stone slab. When I returned home, everyone watched "Going to the Beach" and "The Condor Heroes" and played Super Mario and Pokemon with Nintendo. Together with youth, these small objects will eventually disappear into a long river of time. Only memories will last forever.

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