Is it necessary to start VR now? Only 11% want to buy VR products

In 2016, we saw more and more VR products emerge. In addition to foreign countries, there are also many domestic manufacturers testing VR. Although manufacturers are very enthusiastic, consumers are not so enthusiastic. According to the foreign company Newzoo survey, Western consumers are not much interested in VR, only 11%.


Newzoo conducted a survey of people aged 10-65 and found that only 11% of them considered purchasing a VR product. Among 11% of the people, e-sports players are most interested. They have a high proportion of 63%, and they hope to purchase more high-end products such as the Oculus Rift. Of course, the relatively inexpensive Samsung Galaxy VR will also consider.


In fact, in addition to Newzoo, many survey companies before SuperData and Tech Adviser also conducted a survey, the results are similar. They think that the virtual reality business will not be able to grow at least until the end of the decade, that is, by 2020. The survey estimates that the VR production value will be between 30 billion and 40 billion U.S. dollars by 2020.

Peter Warman, founder and CEO of Newzoo, believes that despite the high popularity of VR products between players, the main revenue of VR products is still hardware, not game software. This is mainly because VR games are still early childhood and are not as mature as traditional console games. This is also the main starting point for most people who do not want to buy VR products. Of course, the expensive price is also a factor that must be considered.


The base station of HTC Vive will locate players in the game. In addition, many players are still watching. After all, the first-generation products are more or less defective, and the actual experience still faces many technical challenges. If you stay in the VR game world for a long time, will the human body experience hallucinations, and if VR helmets are worn for a long time, will they cause harm to the human body? These are issues that we have to consider.

Flexible Substrate

As the structural support and optical signal transmission pathway and medium, flexible substrates are playing ever-increasingly important roles in advanced optoelectronic display devices. The use of flexible substrates will significantly reduce the weight of flat panel displays and provide the ability to conform, bend or roll a display into any shape. Moreover, it will open up the possibility of fabricating displays by continuous roll processing, thus providing the basis for cost-effective mass production. Flexible substrate mainly used in thermoelectric refrigerator accessories, high-end car seats, car cold cup, car refrigerator, head display, car power, home appliances, medical devices, semiconductor chips, laser projection, optical device packaging in optical fiber communication and other fields.

Currently, there are mainly three types of candidates for flexible substrates: ultrathin glass, metal foil, and plastic (polymer) films. The raw material use for our flexible substrate is PE base double-sided copper clad with 0.3mm thickness. We are equipped with professional metal etching equipment and exposure development equipment. We use fine etching process and manufactures, we can guarantee that our etching flexible substrate can achieve double-sided etching of different graphics, alignment, neatly arranged, and no shedding, no incomplete, no pores, no inclusions and other appearance defects.

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